It was more than depressing to watch Gran Turismo 7 – a good driving game marred by a miserly economy and lacking single-player campaign – has fallen out of favor over the past few weeks. Mainly because it shouldn’t be like this. The lack of endgame content and sky-high priced vehicles was bad enough, but the title was then rendered unplayable for an entire day and came back with it. even lower payments for shopping. It was the twist of the knife that sparked an outcry from fans, and the game is Metacritical user score dropped since.
But like sunlight beaming down the end of the Trial Mountain tunnel, there’s a ray of hope before. Kazunori Yamauchi, head of Gran Turismo development studio Polyphony Digital, returned on Friday with another article about the current state of the game and the desire to fix it. contrary to his last messagethis one actually demonstrates that his team could be listening and outlines clear and encouraging solutions for most player issues.
There is a lot to unpack here and I recommend anyone interested to browse the PlayStation Blog post which has recently been posted. Here are the hardware changes that Yamauchi says will start rolling out in an update early next month:
• Increase rewards in second half World Circuit events by approximately 100% on average.
• Added high rewards for completing the circuit experience in all Gold/All Bronze results.
• Increased rewards in online races.
• Includes a total of eight new one-hour endurance racing events at missions. These will also have higher reward settings.
• Increase the upper limit of unpaid credits in players’ wallets by 20M Cr. at 100M Cr.
• Increase the amount of used and legendary cars on offer at all times.
Yamauchi also teased the “near-term” updates which are likely a little further out and won’t be included in the next big patch. Nevertheless, they look very promising — especially the last one:
• Increase the payout value of time-limited rewards as we grow as a live service.
• More World Circuit event additions.
• Added endurance races to missions, including 24 hour races.
• Added online time trial and awarding rewards based on the gap of the player with the best ranked time.
• Make cars sellable.
This is all welcome news, and while I’m sure every fan will receive Yamauchi’s announcement differently, personally the proposed changes go a long way in making GT7 the experience I would like it to be. Short of eliminating the always-online requirement – an unlikely move, let’s be honest – Polyphony seems to take the feedback to heart and really assess the issues from a systemic perspective.
For example, the studio could have just increased event payouts across the board and called it a day. Cynically, that’s what I expected, but Polyphony goes much further. Not only will prize money be doubled on average for later events, but online races will pay better, Circuit Experiences – which are really hard for some tracksit has to be said – will now hopefully reward what they’re worth, and that particularly shocking cap on credits earned without microtransactions will be raised significantly.
It’s also great to hear that used and legendary dealerships will soon be offering a greater selection of cars at all times. I like the idea of these dealerships in theory, as they add a used element to older, highly prized vehicles. But as they cool down very slowly – only a few cars at a time for all players in the world – they really hamper players’ ability to sample a large chunk of GT7 List of over 430 cars. Ideally, Polyphony could unbundle their stock from servers to refresh inventory faster based on game progress, like they did in the beginning. Gran Turismo securities. But as long as Polyphony remains married to GT7 as an always-on experience, this is probably the best possible solution.
The other big change planned later is of course the ability to sell cars. Exciting as it may be, of course, we don’t yet know how much the sale will bring. In GT Sport, selling a car earned about 30% of the purchase price, and reward cars could not be sold. If the polyphony only allows bought vehicles for sale in GT7, this could very well annoy the community again because it won’t be much help. The GT Café throws lots of cars at you as you go through its menus, and the cars are, again, very expensive to buy in GT7. In other words, the vast majority of cars in most players’ garages at this point have likely been earned, not purchased.
All this to say that despite the transparency of Polyphony’s latest post, there’s still a lot we don’t know, and some of those details will ultimately make or break the initiative. At least we won’t have to wait very long to see how they fare. In the meantime, there is a one million credit voucher in each player’s gift screen waiting to be redeemed; be sure to log in before April 25 to get it.